=== General Information === Angband is basically a complex single player dungeon simulation. A player creates a character, choosing from a variety of sexes, races and classes, and then "runs" that character over a period of days, weeks, even months. The player will begin his adventure on the town level where he may acquire supplies, weapons, armor, and magical devices by bartering with various shop owners. Then the player can descend into the Pits of Angband, where he will explore the many levels of the dungeon, gaining experience by killing fierce creatures, collecting powerful objects and valuable treasure, and returning to town occasionally to barter for new supplies. Eventually, as the player grows more experienced, he may attempt to win the game by defeating Morgoth, the Lord of Darkness, who resides far below the surface. Note that Angband is a very complex game, and it may be difficult to grasp everything at first, especially if you have never played a "roguelike" game before. You should probably browse through all of the "online help files", especially this one, before beginning any serious adventuring... === A Note from the Maintainer === Welcome to EyAngband. My name is Eytan Zweig, and I have maintained EyAngband ever since it branched out of the "vanilla" Angband and started a life of it's own. For much of what you see when you play the game I am indebted to previous maintainers, patch writers, and other people with good ideas. EyAngband's official home page is httP://members.xoom.com/eytanz/eyangband where the newest versions can be found, and also some additional documentation. You'd also might wanted to see the Official Angband Home Page ("http://thangorodrim.angband.org/") for up to date information about all the different Angband varients and versinos. You can email compliments, complaints, suggestions, bug reports, and patches to me ("eytanze@yahoo.com"), and you can post interesting experiences and basic questions to the newsgroup ("rec.games.roguelike.angband"). You may freely distribute the game, and its source, though you are bound not only by the existing copyright notice from 1984, but also whatever restrictions may be present on various other pieces of the code, including the fact that any source written by me is technically automatically placed under copyright and may thus not be used for commercial purposes. Remember to read the "version.txt" help file for some more copyright information. The basic help files supplied with this game are more or less up to date, but when in doubt, you should ask the newsgroup for confirmation. The documentation is very easy to modify and update, so you may want to check in to the ftp site occasionally to see if there are any new help files (or spoiler files) for you to acquire. Note that the spoiler files are not distributed with the source since they are so huge, but you can obtain them from various places as with the source and executables. New spoiler files may be placed into the "lib/info" directory, or into a user specified external directory, to allow access via the "online help" system. Remember to tell all your friends about how much you like Angband... === A quick demonstration === Angband is, as mentioned above, a very complex game, so you may want to try the following quick demonstration. The following instructions are for demonstration purposes only, and so they are intentionally boring. For this demo, I will assume that you have never played Angband before, that you have not requested any special "sub-windows", that you have not requested any special "graphics" modes, that you have a "numeric keypad" on your computer, and that you are using the default options, including, in particular, the "original" command set. If any of these assumptions are incorrect, you will need to keep in mind that this demo may not work. There are many ways to view this file while playing, in particular, you should be able to view it using the "online help" built into the game. Any time you see the "-more-" prompt, read the message and press space. This takes precedence over any other instructions. At any other prompt, for example, if you accidentally hit a key, you can normally "cancel" the action in progress by pressing escape. When the game starts up, depending on what platform you are using, you may be taken directly to the character creation screen, or you may have to ask to create a new character. In either case, you will be shown the character information screen, and you will be asked a series of questions. For this demo, press "a" three times to select a "female human warrior" character. Then press "n" when asked whether you want to change your options. You will now be presented with a description of your character. Look over the description briefly, there is a lot of information here, and most of it will not make any sense. Press escape three times and your character will be placed into the "town". You should now be looking at the basic dungeon interaction screen. To the left is some information about your character. To the right is an overhead view of the town. Nothing happens in Angband while the game is waiting for you to specify a command, so take a good look at the town. You will see a variety of symbols on the screen. Each symbol normally represents a terrain feature, an object, or a monster. The "@" symbol is special, it represents your character. You can use the "/" command to find out what a given symbol represents. Press "/" plus "@" now to verify the meaning of the "@" symbol. The "#" symbols around the edge of the town represent the walls that surround the the town. The "#" symbols arranged in large rectangles represent stores. The "numeric" symbols represent an "entrance" to a store. The "." symbols represent "floor" grids which are "illuminated". It is currently daytime, so most of the town should consist of stores and illuminated floor grids. Any "alphabetic" symbols always represent monsters, where the word "monsters" specifies a wide variety of entities, including people, animals, plants, etc. Only a few "races" of monsters normally appear in town, and all of them are "relatively" harmless. The most common "monsters" in town are small animals (cats and dogs) and townspeople (merchants, mercenaries, miscreants, etc). Now use the "l" command to "look" around. This will cause the cursor to be moved onto each "interesting" grid that can be "seen" by your character, one at a time, giving you a description of that grid. The cursor always starts on the grid containing your character. In this case, you will see a message telling you that your character is standing on a staircase. Keep pressing space until the prompt goes away. Note that your character can only "see" a subset of the things which are actually displayed on the screen. Now press "i", to display your character's "inventory". All new characters start out with some objects to help them survive. Your character will have some food, a potion, some torches, some chain mail, and a sword. Press "w" to wield/wear something. Observe that the inventory listing is reduced to those objects which can actually be wielded or worn. Press "d" to wear the chain mail, and then press "i" again. Note that the chain mail is no longer shown in the inventory, and the sword has moved up in the listing. Now press "e" to see your "equipment". Your character has twelve "slots" for equipment, including slots for a weapon, a bow, two rings, an amulet, a light, some armor, a cloak, a shield, a helmet, some gloves, and some boots. Press "t" to take something off. Note that the equipment listing is reduced to those objects which can actually be taken off. Press "g" to take off the chain mail, and then press "e" again. Note that the chain mail is no longer shown in the equipment. Press escape. Now press "w" + "d" to wear your armor again. Note that you do not have to look at the inventory before using the "w" command. Press "w" + "d" to wield your sword. Press "w" + "c" to hold up a lit torch and hold it aloft. Monsters can only move after you use a command which takes "energy" from your character. So far, you have used the "w" and "t" commands, which take energy, and the "e", "i", "l", and "/" commands, which are "free" commands, and so do not take any energy. In general, the only commands which take energy are the ones which require your character to perform some action in the world of the game, such as moving around, attacking monsters, and interacting with objects. If there were any monsters near your character while you were experimenting with the "w" and "t" commands, you may have seen them "move" or even "attack" your character. Although unlikely, it is even possible that your character has already been killed. This is the only way to lose the game. So if you have already lost, simply exit the game and restart this demo. One of the most important things that your character can do is move around. Use the numeric keys on the keypad to make your character move around. The "4", "6", "8", and "2" keys move your character west, east, north, and south, and the "7", "9", "1" and "3" keys move your character diagonally. When your character first moves, observe the ">" symbol that is left behind. This is the "staircase" that she was standing on earlier in the demo. Attempting to stay away from monsters, try and move your character towards the entrance to the "general store", which is represented as a "1" on the screen. As your character moves around, use the "l" command to look around. You can press escape at any time to cancel the looking. If you die, start over. As you get close to the general store, your character will be able to "see" the entrance. Note that you can see the entrance no matter where your character is, but your character cannot see it unless she is close to it, and there are no walls between her and the entrance. One of the hardest things for people to get used to, when playing games of this nature for the first time, is that the character is not the same as the player. The player presses keys, and looks at a computer screen, while the character performs complex actions, and interacts with a virtual world. The player decides what the character should do, and tells her to do it, and the character then performs the actions. These actions may induce some changes in the virtual world. Some of these changes may be apparent to the character, and information about the changes is then made available to the player by a variety of methods, including messages, character state changes, or visual changes to the screen. Some changes may only be apparent to the player. There are also a whole set of things that the player can do that can not even be described in the virtual world inhabited by the character, such as resize windows, read online help files, modify colormaps, or change options. Some of these things may even affect the character in abstract ways, for example, the player can request that from now on all monsters know exactly where the character is at all times, or that the character be able to "look" at things which are on the other side of walls. Likewise, there are some things that the character does on a regular basis that the player may not even consider, such as digesting food, or searching for traps while running down a hallway. To make matters worse, as you get used to the difference between the player and the character, it becomes so "obvious" that you start to ignore it. At that point, you find yourself merging the player and the character in your mind, and you find yourself saying things like "So yesterday, I was at my friend's house, and I stayed up late playing Angband, and I was attacked by some wild dogs, and I got killed by a demon, but I made it to the high score list", in which the pronoun changes back and forth from the real world to the virtual one several times in the same sentence. So, from this point on you may have to separate the player and the character for yourself. So anyway, keep walking towards the entrance to the general store until you actually walk into it. At this point, the screen should change to the store interaction screen. You will see the name of the shop-keeper, and the name of the shop, and a list of objects which are available. If there are more than twelve different objects, you can use the space key to advance to the next page of objects. Hopefully, when you arrive, the general store will be selling some flasks of oil. If so, press the "p" key to purchase some oil, and when asked which item you want, press the letter shown to the left of the flasks of oil. If you are asked how many you want, just hit return. Any time you are asked a question and there is already something under the cursor, pressing return will accept that choice. You will then see a few messages describing the transaction, as always, hit space at each "-more-" prompt, and eventually you will be asked to make an offer for the flask of oil. Since flasks of oil are so cheap, you will not be given the chance to haggle, but instead will simply be told how much you must pay. Hit return to accept the price. Many commands work inside the store, for example, use the "i" command to see your inventory, with the new flask of oil. Note that your inventory is always kept sorted in a semi-logical order, so the indexes of some of the objects may change as your inventory changes. Purchase another flask of oil, if possible. Note that this time you were not asked to make an offer, because once you purchase something at the "optimal" price, it becomes "fixed" at that price, as indicated by the letter "F" after the price. Purchase a few more flasks of oil, if possible, this time, when asked how many you want, press "3" plus return to buy three flasks at once. Flasks of oil are very important for low level characters, because not only can they be used to fuel a lantern (which gives more light than a torch), but also, they can be ignited and thrown at monsters from a distance. So it is often a good idea to have a few extra flasks of oil. Press escape to leave the store. If you want, take time to visit the rest of the stores. One of the buildings, marked with an "8", is your "home", and is not a real store. Now move to the staircase, represented by the ">" symbol, and press ">", to go down the stairs. At this point, you are in the dungeon. Use the "l" command to look around. Note that you are standing on a staircase leading back to town. Use the "<" command to take the stairs back to town. Now use the ">" command to go back down the stairs into the dungeon. You are now in a different part of the dungeon than you were in before. The dungeon is so huge, once you leave one part of the dungeon, you will never find it again. Now look the screen. Your character may be in a lit room, represented as a large rectangle of illuminated floor grids ("."), surrounded by walls ("#"). If you are not in a lit room, keep going back up to the town and back down into the dungeon until you are. Now look around. You may see some closed doors ("+") or some open doors ("'") or some holes (".") in the walls which surround the room. If you do not, keep playing the stairway game until you are in such a room. This will keep the demo simple. Now look around using the "l" command. You may see some monsters and/or some objects in the room with you. You may see some stairs up ("<") or some stairs down (">"). If you see any monsters, move up next to the monster, using the movement keys, and then try and move into the monster. This will cause you to attack the monster. Keep moving into the monster until you kill the monster, or it runs away, or you die. If you die, start a new game. If the monster runs away, ignore it, or chase it, but do not leave the room. Once all the monsters in the room are dead or gone, walk on top of any objects in the room. This will cause you to pick up the object. If there are any closed doors ("+") in the room walk up next to them and press "o" and then the direction key which would move you into the door, which should attempt to "open" the door. Now use the movement keys to explore the dungeon. As you leave the room, you will probably notice that your character cannot see nearly as far as she could in the room. Also, you will notice that as she moves around, the screen keeps displaying some of the grids that your character has seen. Think of this as a kind of "map" superimposed on the world itself, the player can see the entire map, but the character can only see those parts of the world which are actually nearby. If the character gets near the edge of the "map" portion of the screen the entire map will scroll to show a new portion of the world. Only about ten percent of the dungeon level can be seen by the player at one time, but you can use the "L" command to look at other pieces of the map. Use the "." key, plus a direction, to "run" through the dungeon. Use the "R" key, plus return, to force your character to "rest" until she has recovered from any damage she incurs while attacking monsters. Use the "M" key to see the entire dungeon level at once, and hit escape when done. If your food rations are still at index "a" in your inventory, press "E" + "a" to eat some food. If your oil is still at index "b" in your inventory, and there is a monster, for example, directly to the east, press "v" + "b" + "6" to throw a flask of oil at the monster. To drop an item from your inventory, press "d" plus the index of that item. You can use the "^X" key to quit and save the game. You now know enough to play a quick game of Angband. There is a lot more for you to learn, including how to interpret information about your character, how to create different kinds of characters, how to determine which equipment to wield/wear, how to use various kinds of objects, and how to use the more than fifty different commands available to your character. The best resource for learning these things is the online help, which include, among other things, a complete list of all commands available to your player, and a list of all the symbols which you may encounter in the dungeon, and information about creating new characters.